Monday, April 23, 2012

W.O.F (WIP: FA-4DC)

I'm kicking off a thread for the development of a Weight Of Fire mod for use with FA. While I know there is already one such mod for use with SC1, the functions that enable this ability were disabled with the release of FA.
For those of you not knowing what WOF does... It allows for a large projectile impact to toss about a small unit, along the same vector the instigating projectile was traveling. Thus large weapons will be able to scatter and throw small units a small distance away from the point of impact. I.E. Artillery, TML's, and Experamentals ect...
As you can imagine, this could lead to very realistic game and amusing play being able to blow a unit into the air after being hit by Artillery shell.
Resin_Smoker|||Resin_Smoker|||Neruz|||Yeah, I guess that could work decently. You'll have to make sure the projectile hits the ground before the unit does (adjusting the collision box / attach offset), or it'll look very weird.|||No offense, but i'm not seeing the gameplay advantage of a "Weight of Fire" mod. Is it just for fun?|||As far as I know, virtually every mod brings in worse balance or gameplay than the original game. The point of implementing something like this is to write awesome and challenging code that produces a lols result. Who gives a **** if it doesn't make the game any more fun?|||DeadMG|||was also considering to do W.o.F. at some point.
most of what I did 2010 in FA was for lols only.
anyway, I might be able to offer assistance.
also not to forget collisions on the x/z axis, otherwise the unit might get half stuck in a slope or some hill.|||Ghaleon|||WOOT!!! I am pleased to report that I was able to get a "basic" version of WOF working using a helper projectile to move the impacted units!
Resin|||Image
BANG!|||Win.|||Now get them to turn and Tujmble while airborn xD
Mike|||Can projectiles have animated bones? If so, that's doable.|||Mithy|||I have a full out working version of this now.... just working out the bugs before I release a beta.
Resin|||I've uploaded a Beta of this mod to the following website:
http://www.rtscommunity.com/mw/download.php?type=modification&game=43
It may take a day or so before it shows up.
Resin|||Here is a video of the current mod.
http://www.youtube.com/watch?v=FVqMqz8PgEc
P.S. Thank you Domino for creating the vid !!!
Resin|||That got 17 views while I watched it. Started at 3, refreshed the page by accident when it was over and it was at 20.
Either Google just re-indexed the modding forum, and sent a veritable army of spiders to follow Youtube links, or the FA modding community is not yet dead.|||Depends upon your definition of dead.|||Just a quick question, with any of those unit in flight can you hit track and follow as they go flying through the air to their destruction?
Looks good and very funny. I can almost envision a bulldozer unit that just runs through a formation. "Move bitch, get out of the way!" :lol:|||themak|||I've recently added support for units in transport.... If they die while attached, they'll release and perform WOF. If the transport dies, it will release the attached units, allowing them to fall.|||Just added splash damage to each unit.... As they fall back to earth, the units impacting do thier health value in damage to anything they lands on.|||Hi,
ONE WORD
AWESOME :)

No comments:

Post a Comment