Friday, April 13, 2012

[SC2] make the kraken go on land

[:1]Topic is pretty self explanatory, Is it possible to mod the kraken to be able to go on land? Thanks to anyone who can help.|||If you want to totally re-model the unit mesh, texture the new parts, articulate animations for it, and completely overhaul both the BP and script to transform and walk, then sure.|||Mithy|||You would still have to flatten the bottom of the mesh, and probably adjust its main bone's offset so that it doesn't clip way into the terrain (or float way above it). It's also a very long unit, and wouldn't translate well to hovering over varied terrain, ramps, etc. And its tentacles would still trail out behind it as though it were underwater.|||I dont really mind about the model and how it will clip into the terrain. I'm just considering either making it a cybran land unit that can go in water or leave it as a naval unit, If the ai is able to tell it to go on land. I'll have to see for the length of the unit, maybe change its colision size to make it a box, around the main body part? Thanks for your feedback Mithy, any help on this will do. I just want to keep it as simple as that if it is possible.|||A unit's collision box doesn't affect how it moves over terrain, just how projectiles collide with it.
As for 'as simple as possible', look at how the Cybran ship blueprints and scripts vary from the UEF ones, including which classes they inherit from. I don't have the differences memorized, so you're on your own.|||Thanks for the feedback :wink:

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