Friday, April 13, 2012

[FA] Set regen to active while incomplete?

[:1]Is there any function I could call in the OnCreate script segment that would set a unit's regeneration rate to active, even if incomplete? Because I am thinking it would be neat to make a Cybran unit that uses "nanites" to auto-build itself and repair itself from damage.|||You could try self:SetRegenRate(amount), but I'm not sure that the unit will actually complete on its own, or even if hitpoints necessarily represent completion.

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