Tuesday, April 17, 2012

[WIP-SC2] Mod Creation Toolkit

GUI-oriented toolkit for easy creation of mods. Functionally, the main difference between the toolkit and the individual tools comprising the toolkit (e.g., the GUI-based blueprint and research tree generators), is that the toolkit will maintain a comprehensive database of how all existing 3rd-party mods interact with the original /gamedata files.
Note: the database of 3rd-party mods does NOT contain the actual mods themselves and the toolkit is not a redistribution of existing mods. It is just info for the toolkit that will let you know if your mod is compatible or incompatible with other mods. That's it.
The database will also contain info based on the author's permission whether or not your mod can mod that mod via meta-modding (i.e., hooking a mod), and if so, will create the necessary framework.|||Chatting with Bast earlier tonight gave me an idea for a toolkit gui: buff/nerf comparisons. The gui would have several categories such as speed, aoe, etc., and each unit/structure would be represented in a ranking represented by bar graphs from lowest value to highest value. Then, you would enter a buff/nerf for a unit/structure and immediately be able to see how that would compare to every other unit/structure in the game. You would also be able to view several buffs/nerfs simultaneously. I'm thinking this would be helpful for balancing mods. The actual programming techniques are easy to implement, just will take time to systemically go through each unit/structure in the game.

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