Monday, April 16, 2012

[FA]Looking for effect tutorial

I fell bored with the FA's effects and want to change some of it but I don't know much about it. Looking for a tutorial very much, thank you.|||They are written in Direct3D9 HLSL.|||The shaders are written in HLSL - but those are different than emitter effects, which is what most ambient, weapon, and projectile effects in the game are. Emitters are just textured/normal-mapped particle generators that use lua blueprints (the _emit.bp etc files) to determine how they work.
I don't know of a tutorial for editing them, really. You'll probably just have to experiment with blueprint settings to get what you want. I would highly recommend using the /EnableDiskWatch commandline parameter and SafeReload to allow on-the-fly reloading of emitter blueprints. This should let you make changes, save the blueprint file, and spawn a new copy of the unit/object (or just fire the weapon, if it's a projectile/weapon effect) to test changes.|||Hi,
is there an emitter editor in game by pressing shift + f6 or something in debug mode.
ive seen some kind of dialogue in game before showing all kindsa stuff for an emitter.
ive forgot exactly what it was as it was a long time ago since i used it..|||the editor can be reached via the console menu... from there it's a simple matter of matching up the materials you want to use, setting the particle lifetimes, velocity and direction.
Resin

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