Tuesday, April 17, 2012

[SC2] campaign maps useable in skirmish?

Is there a way to make campaign maps as skirmish maps,but not mess up campaign?some of the campaign maps would be good skirmish maps i think.
Is it possible?|||If you search sc2 maps you find people have been doing this for some time and its not just a copy over the maps need to be modded so they can be used in skirmish.|||Yeah, converting campaign maps is a pain, because there's no editor, and all you have is raw coordinate numbers. There's no way to precisely place e.g. a mex point or a spawn point without repeated trial and error, loading the map over and over. Because of this, most of the campaign maps that people have converted have multiple unusable mex points, cramped or constrained spawn points, etc.
On top of that, the campaign maps don't have skirmish AI nodes, which means that the skirmish AI really can't play them at all, and adding those in without a visual editor would be a monumental task. So they're only usable in multiplayer.|||Mithy|||I can't find a link to this program, so if you have one, by all means share it. It should work for placing start points and mexes, but I don't think it will work for the new AI markers.|||Mithy|||I now use that FA marker editor and it works. :D I'm working on one of the Cybran Campaign maps now, but an earlier version I made didn't work :? . I hope I can release that map soon. :D|||Sweet, thats good to hear. I dont know why, but i played the original seton's clutch on sup com 1 then played the sup com 2 version. Is the first supcom's map larger or is it the scale of the units?
Is there a way to port over maps from FA or supcom1?|||It's the scale of the units-- both Seton's maps are 1024 by 1024 ogrids wide, and a Loyalist takes exactly the same amount of time to go end to end on both versions. Both games actually have very similar distances, speeds and weapon ranges, but SC2's units are so much larger that everything seems smaller in comparison.
And no, there's no way to create new map meshes for SC2 at all. At least not until someone reverse-engineers the .bdf container format, and figures out what mesh format that SC2's maps use.

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