Thursday, April 19, 2012

[Fa] unit pass through structure

Hi,
Has anyone figured out how to make a unit pass through a structure?

**EDIT**
i ask becuase ummm ive figured it out..
not only can a unit pass through a structure... but also they can pass through each other.. as demonstrated in this video..
http://www.youtube.com/watch?v=qwAt_duBlBQ
so has anyone EVER done this before?|||I can definetly say that it's not been done.... not at all.
Resin|||It's a footprint thing- if you set the unit footprint to a certain size.|||if i altered the footprint they wouldnt go into formation like they do... it would be wider to reflect the footprint size..|||land transport anyone?|||It looks liek then they pass through other units as well, if you can make it so it only works on buildings....
Mike|||Hi,
OrangeKnight|||ahh yeah for dmg, the structure isnt letting the unit pass through it.. its the other way round.. thats a bog standard land fac... the unit is passing through it.. its the unit that is changed.. not the structure.. units dont have footprints so to speak..
they have sizes wqhich in essance is the footprint.. however what im getting at is that the structure is unchanged :)|||looking forward to this with great interest!|||Hi,
Guttied, sad news..
sadly we wont be able to toggle this ability off.. once a unit has it, it will have to do it until it is dead.. i was hoping something could be done.. but thats not the case..
the good news is that, even though a unit can pass through structures...
it is ABLE to still take damage from incomming fire.. hitboxes can be retained..
but also on another plus we can turn the hitbox off so not only does the unit
pass through structures... it also will pass through projectiles and hence not get damaged..
so on the cards still is the land transport, also for phasing and holo units this will be brilliant.. other people will prolly think of other uses for it.. ill just speak to resin about what were going to next regarding this, so stay tuned!
just a quick question.. when setmesh(blah, true ) is used does this only swap out the mesh for the new one.. or does it completely replace the old unit. ie when used does it use the new mesh bp or old units?|||SetMesh is a complete change of mesh.... nothing of the old unit mesh remains. The "true" flag just carries over the last position for all known animators. Hence if you have a unit thats shielding while moving the animation doesnt break because the units mesh was reset. Be aware that this is only possible if both the old and the new meshes are identical. (just swapping out textures an stuff)|||ahh kk thx.. :)|||Hi,
just another quick video showing a unit going up a raised platform and down the other side.. it also rests on the top of the platform..
there is nothing specail about the land fac..
i think this is another good find to the unit actually passing through other units..
as it demonstrates that units can indeed go up and down raised platforms..
more investigation needed on this matter also..
heres the vid, check it out!
http://www.youtube.com/watch?v=JT1DyXF1JX4|||Just curious, from the last position of the T1 engineer in the video, in front of the factory; if you clicked a move command on the factory, would the unit go to a side and climb up or will it climb up the front of the factory in a straight line path (or is that something you are trying to implement)?|||it would just jump straight into the fact from its position not go up the side
however its position once inside the facr would be level with the platform..
ie it jumps up or snaps level with the platform

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