Tuesday, March 27, 2012

[FA] Useful Information -- Please Read Before Posting!

[:1]Tips by Developers:

SupCom 1.1.3251 Patch release notes.

Weapon fields and what they do

How to get GPG to respond to your posts.

Debug Keys

How do I debug something?

How to override Class methods

Non-destructive function hooking

Data Paths

Lua from the console

Entity Categories

Lua States



Final Message From the Devs on the State of GPG Mod Support



This is not a complete list of every useful post in this forum, but it is a good start. Please don't hesitate in PM'ing me with either a post that should be listed here or an external resource that should be linked. Enjoy![/url]|||Setting up and Starting out:

What do I need to create a Mod?

Making Mods Compatible

Handy Scripts for your toolbox

Possible and Impossible Bugs to work around|||AI:

Sorian's Guide to making an AI

AI Chat

Testing AI's...

GPG InstanceCount from AI question

Ai question (How to set up a cheating AI)

Quick questions about lua AI files.

The proper way to add a new AI?

restricted unit types - moddable?

AI Tweeks|||Models, Art, and Animation:

3DS Max Exporter

Model and Animation formats

Movement speeds and animations

Tangent Space and Normal Maps

Texturing Tutorial|||User Interface:

Adding build pics for new units

Basic user interface modding

RestartSession(), where does it apply?

Upgrading things sequentially

How to print out UI Element Hierarchy?

how to select units in lua code?

Now about passing data from UI to sim, commands and overlays

Images missing one pixel row/column

Changing group

Passing data to UI

Cursor Position?

Modding Unit Names and Pics|||Units:

Basics, Units/Projectiles/Beams Creation

Blueprint Field Descriptions

Seabed Wreckage

Question about mobile shield generators and transports.

Blueprint shadowing or hooking?

Personal Shields Troubles

Stacking Walls/ Spawning units via unit scripts

Rezbots

Changing Buildable Categories

Intel and Units

Negative HP Regen

Decloak on enemies too close

HOW TO: Make basic units upgradeable - Tutorial

how i can create a unit variable when it kill another unit?

Target Priorities

Rule_ entries

A special Lua / bp question

Change and read stats during a game

How to make unit enhancements

How to make blocking wreckage|||Weapons:

Weapon Data: What the numbers do

Shotgun artillery

Retrieving Target Data

Nuke Size, Permanent Decals

Weapon types / tags

Another script problem

How to make a weapon that passes through multiple units|||Miscellaneous:

Tutorial: Units, Projectiles, and Beam

XACT Sound Cues

XACT Sound Editing (With Original Project files)

Replacing Music (2)

Mini-Map Colors... And a scorecard change...

Format: Savegames

Resource Model Modding?

Setting up windows to index .scd files

What's the order in tables when looping over them?

New Factions

Mod Scripting Toolbox|||External Resources:

Unofficial Official SupCom Wiki

Supreme Commander Universe Wiki

SC Fansite Wiki

III_Demon's Supcom Modding How-To

SupComDev.net

RTS Community - SupCom Mods

GameReplays.org

DeadMG's Modding Source Database

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