Thursday, April 12, 2012

[Req-SC2] Semi-authentic Radar

[:1]Hello,
I have an idea about radars in Supcom2 I want to try; A radar that cannot see straight through hills and mountain and got actually longer range at higher elevation.
I think this can be done by either cybrans long range artillery shell-cam (UCB0105) or by UEF noah cannon shell (UUX0114).
What i request is some help for adding a weapon to a radar structures that shoot high velocity and invisible shell-cams around it owns axis without having a specific target. Just some small editing on the Cybran artillery creates almost the effect i'm looking for, but manually shift-target the edge of the range ring all around is quite boring.
If working it could be fun i guess. :)|||That doesn't make sense, and would not work for a variety of reasons. One, the sim overhead would be enormous even for one radar installation. Two, you would have zero radar coverage within the outer ring that the projectiles are impacting. Three, unless you made the projectile intel radius extremely small (requiring even more projectiles to be fired), you'd still be able to see things behind hills and walls.
This is not realistically doable in the moho engine.|||Beams would be much lighter on processing time, but as Mithy said; it's not feasible in Moho.|||In universe, the radar instellation probably is so high tech it doesn't need to rotate anyway, right? Or it just spins unbelievably fast. Not that this helps you fix the problem, though.

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